

If the character is swimming the following code will Just return out of function if so to make sure We don't want to track if the user was touching a ui the player mouse's position in world space. Orients the character so it is facing towards If part:IsA("Seat") or part:IsA("VehicleSeat") then Thourough check to see if a character is sittingįor _, part in pairs(t:GetConnectedParts(true)) do

Local neck, shoulder, oldNeckC0, oldShoulderC0 Local screenSpace = require(Tool:WaitForChild("ScreenSpace")) Local userInputService = game:GetService("UserInputService") Local contextActionService = game:GetService("ContextActionService") Local render = game:GetService("RunService").RenderStepped Table.insert(cors,sandbox(LocalScript4,function() Part3.BrickColor = BrickColor.new("Cyan")

Part1.BrickColor = BrickColor.new("Cyan") LocalScript8 = Instance.new("LocalScript") LocalScript6 = Instance.new("LocalScript") LocalScript4 = Instance.new("LocalScript") Mas = Instance.new("Model",game:GetService("Lighting"))ĬylinderMesh2 = Instance.new("CylinderMesh")
