


Optimize the AI behavior to adapt the recent updates.(In Fig 4, Abbasid can achieve massive expansion even before the mongol invasion starts) Thus, if you cannot finish the war in 2 years, then you may get into trouble. It’s a protection mechanism from overusing allies. Add an event that removes all the player’s allies when the war is already 2 years. – AI will be more likely to go for white peace if the long time war didn’t yield any results – AI will surrender if enemy has triple military power (happens around 1 year), AI will not surrender to player though. It will bring more “peer pressure" at the early game Conquer Duchy can be used to other vassals under the same liege as well. – unlock Casus belli(Forced Vassalization, Invade Kingdom, Conquer Duchy) from the beginning. AI will be more conservative when choosing the opponent AI will be more likely to conquer the land instead of fighting for relic artifact and etc.

decrease the chance of success for schemeĦ. eg, the player is unlikely to ally an empire through marriage when you are barely a duchy.Ĥ. balance the vassal contracts for all the government types. Around 200 years, the map will be filled with kingdoms and empires.ġ. This overhaul mod adjusts the AI’s behavior, and makes AI more clever.
